The mechanics for using it are clearly explained in the rule's little box itself and is not considered in any other definition/explanation. The popular Space Combat home-brew rule "Snap-Roll" (by GMPhil) is included and labeled as optional for those who would like to incorporate it. What is Snap-Roll? Does it affect the veracity of the rest of the cheat-sheet? There are 2 versions for each sheet, one is printer friendly and the other is dark-theme. Most of their clarifications translated to the actual Errata itself, but I just wanted to make sure I wasn't missing anything. They have been cross referenced w/ the latest EOTE Errata and I referenced almost every discussion I could find on rule interpretation where clarifying statements from the Dev's were posted. Here's some questions/topics that have come up, to save you the time of fishing through all the comments yourself.ĭo these account for some of the ambiguous wording in the early versions of the Core Rulebooks? If you have already downloaded and printed these sheets, the only one you would need to grab again is the Starship and Vehicle Combat Cheat-Sheet, none of the others were modified in any way. I do apologize sincerely for this inconsistency/typo. It's just a creative naming-convention I used for the mechanic of using a maneuver twice consecutively in a turn.
To keep all 4 sheets consistent, I have corrected the typo and updated the download link. I found a little inconsistency/typo today on the Starship and Vehicle Combat Cheat-Sheet where I referred to the moniker Double-Tap (see FAQ below) as Double-Dip.
A livery of new ships and vehicles also awaits you, ready to be included in your Age of Rebellion campaign.Feel free to use these if you would like! I made them to make it easier for new players in my own campaign. It includes detailed rules for vehicle and starship construction as well as sample campaigns that emphasize the role Engineers play in the Galactic Civil War beyond being simple background support.
Featuring three new specialization talent trees and new races to populate your campaigns, Fully Operational is an essential addition to your collection. Weapons, droids, vehicles, and gear of all varieties are more than just plasteel and bolts they represent the will of the free people of the galaxy made corporeal in defiance of the Emperor.įully Operational is a 96-page sourcebook for Engineers in the Star Wars™: Age of Rebellion Roleplaying Game™. No war can be carried on without the tools to wage it, and Engineers serve the Rebellion and their comrades by designing, building, and maintaining all the equipment necessary to end the Empire’s reign of terror in the galaxy. The struggle against the Empire isn’t only for those who carry the biggest blasters or fly the fastest starfighters. The bigger the project, the longer the time it’ll take, but what a payoff it’ll be to roll out in your own custom-corvette that can outrun those pesky Star Destroyers and/or Republic Frigates. Start with a frame–something simple like a speeder bike, or go for more complex like a Corvette) and then layer in options and parts and you’ll get your labor. Fully Operational has a flexible ship construction system that lets you design all manner of projects. Speaking of ships–everyone knows that you should never just buy off the rack. All in all pretty solid talents for adventures/campaigns that are very ship-centric. And then when you finally get a chance to rest, they’ll have your ship up and running again thanks to their abilities to Fine Tune and Repair. Whether it’s making them move faster, have a better silhouette, or Pushing the Specs, Shipwrights are how your trusty bucket of bolts will get out of even the worst scraps intact. Shipwrights are Engineers who can get the most out of any ship. They take a hit to social things though, so keep that in mind. They get a boosted Intelligence score and a free rank in Medicine–so really any class that would benefit from a little medical knowledge or a high intelligence is a good fit for these guys. Tall and lanky and given to genetic engineering, these graceful scientists make perfect engineers, medics, doctor, or technicians.
You may remember them from the Star Wars prequels. Kaminoans, Shipwrights, and Crafting, oh my! This sourcebook will help you MacGyver your way out of any situation.įirst off are the Kaminoans–who engineer Life Itself. I’m afraid when your friends pick up this book, they’ll find it’s Fully Operational.Īge of Rebellion’s newest sourcebook is all about Engineers, and Fantasy Flight Games has a look at some of the new species and specializations your engineer can take on.